Лень, всё переводить в читаемый вид, поэтому если надо сам разберёшься, дам лишь подсказку.
Ищешь свой вопрос в списке, далее смотришь ниже вопроса на варианты ответов, после каждого варианта ответов, стоит запитая и какое-нибудь обозначение например.
Код
,sM_0a,
Смотришь еще ниже, если у этого обозначения стоит.
Код
sM_0c:
set @score, @score + 10;
если же просто
Код
sM_0a:
goto L_Cont1;
значит неправильный и так далее.
Код
mes "[Lady Amy Beatris]";
mes "Let's say your in Morroc and you want to recruit a party member. What would you do?";
next;
menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c;
sM_0a:
goto L_Cont1;
sM_0b:
set @score, @score + 10;
goto L_Cont1;
sM_0c:
set @score, @score + 10;
L_Cont1:
mes "[Lady Amy Beatris]";
mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin.";
mes "The six of you decide to train in the Pyramids.";
next;
mes "[Lady Amy Beatris]";
mes "Your party makes it to the fourth floor of the pyramid, what will you do now?";
next;
menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c;
sM_1a:
set @score, @score + 10;
sM_1b:
goto L_Cont2;
sM_1c:
set @score, @score + 10;
L_Cont2:
mes "[Lady Amy Beatris]";
mes "A lame-o guy creates a mob right in front of your party and disappears. What would you do?";
next;
menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c;
sM_2a:
set @score, @score + 10;
goto L_Cont3;
sM_2b:
set @score, @score + 10;
goto L_Cont3;
sM_2c:
L_Cont3:
mes "[Lady Amy Beatris]";
mes "Somehow you beat the mob. Your party then journeys on and you stumble upon someone who has fainted.";
next;
mes "[Lady Amy Beatris]";
mes "This guy begs you to help him, what will you do?";
next;
menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c;
sM_3a:
set @score, @score + 10;
sM_3b:
sM_3c:
L_Cont4:
mes "[Lady Amy Beatris]";
mes "You guys have to go to different places so you guys seperate yourselves into smaller groups.";
next;
mes "[Lady Amy Beatris]";
mes "During your previous battles, a monster dropped a very valuable item that you picked up. What do you do with it?";
next;
menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c;
sM_4a:
set @score, @score + 10;
sM_4b:
goto L_Cont5;
sM_4c:
set @score, @score + 10;
L_Cont5:
mes "[Lady Amy Beatris]";
mes "You decide to go back to Prontera and sell some of the valuble items you picked up.";
mes "On the road, you see a lot of chatrooms.";
next;
mes "[Lady Amy Beatris]";
mes "What would be the best way to sell them?";
next;
menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c;
sM_5a:
goto L_Cont6;
sM_5b:
set @score, @score + 10;
goto L_Cont6;
sM_5c:
set @score, @score + 10;
L_Cont6:
mes "[Lady Amy Beatris]";
mes "Someone comes up to you and begs you for money. What would you do?";
next;
menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c;
sM_6a:
sM_6b:
goto L_Cont7;
sM_6c:
set @score, @score + 10;
L_Cont7:
mes "[Lady Amy Beatris]";
mes "Now your alone and training in a forest. You are happily riding a pecopeco.";
next;
mes "[Lady Amy Beatris]";
mes "You run into somone who's lost. What do you do?";
next;
menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c;
sM_7a:
set @score, @score + 10;
goto L_Cont8;
sM_7b:
set @score, @score + 10;
sM_7c:
L_Cont8:
mes "[Lady Amy Beatris]";
mes "You're still in the forest but now your busy fighting monsters.";
mes "You realize that you've run out of healing items and your health is very low.";
next;
mes "[Lady Amy Beatris]";
mes "Suddenly a priest appears! What would you do?";
next;
menu "'Give me a heal'",sM_8a, "'Would you please heal me. I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c;
sM_8a:
goto L_Cont9;
sM_8b:
set @score, @score + 10;
sM_8c:
L_Cont9:
mes "[Lady Amy Beatris]";
mes "Your getting tired so you decide to head back to town.";
next;
mes "[Lady Amy Beatris]";
mes "On the road back to town, you see a very valuable object. What will you do?";
next;
menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c;
sM_9a:
goto L_Cont10;
sM_9b:
set @score, @score + 10;
goto L_Cont10;
sM_9c:
set @score, @score + 10;