В этой теме я приведу основную довольно важную информацию. Большинство источников указанных в посте являются английскими.
И так-краткое и точное описание скиллов:
тут,с информацией по поводу дней солнца луны и звёзд.
Далее о картах,наиболее подхдящих для запоминания их как мест СЛЗ(солнца, луны и звёзд) и мобов как целей СЛЗ
тутЯ думаю многим эта информация(особенно про места и мобов) очень поможет.
так же у меня есть вопрос:
скилл
Demon of the Sun, the Moon, and the Stars: max skill points: 10
This skill will increase your aspd by 3% per skill level. At level 1: +3% aspd. At level 10: +30% aspd. However, this skill will not activate until you reach job level 50. This skill will make you permanently blind. There higher level the skill, the less sight you will have. The major problem with this skill is that it covers up your buffs/status ailments. With this skill at full, and high agi, it is pretty easy to get to 190 aspd. However, it is largely a matter of personal preference whether you want to get this skill or not. If you do get this skill, I would rcomend going all the way, and maxing it at level 10. It is extremely useful, but some people just can't handle being blind. This is a passive skill, and can not be turned off
При корректной своей работе на 10 лвле по достижению 50 джоба даёт +30% аспд. Корректно ли он работает на нашем сервере (IMG:
http://rusro2.org/forum/style_emoticons/default/emo_ro32.gif)
UPD:тк ссылки наверное не у кого не открываются,то
Цитата
For the purposes of this section, we will divide SGs (Star Gladiators) into two types.
-Type 1: Uses 'feeling' based skills more often. Focuses more upon designateing maps rather than monsters. They usally prefer to use the 'warmth' and 'comfort' type skills. They spend most of their time at their three designated maps. Knowledge of the sun, the moon, and the stars can also be very helpful for them.
Type 2: Uses 'hatred' based skills more often. Focuses more upon designateing monsters rather than maps. They usally prefer to use the 'anger' and 'blessing' type skills. They are not tied down to only a few maps, and travel around much more than type 1 SGs. They do however tend to spend time on maps with their designated monsters on them. They tend to level off of only a select few monsters.
Now before anyone comes complaining to me that they are both types, good for you. So is almost everone else. Don't be confused that an SG is tied down to either one or the other. These are just tendencies that one must choose which one they want to spend more skill points on. Now I will attempt to explain these skills and their use.
Days of the Sun, the Moon, and the Stars: max skill points required: 0
This is not a skill. I am simply going to explain this as both types rely on this. Certain skills, mainly comfort and blessing, can only be used on their respective days.
Day of the Sun: all even days during the month (2nd,4th,6th,8th,10th,12th,14th,16th,18th,20th,22nd,24th,26th,28th,30th) Comfort/Blessing of the sun can only be used on these days
Day of the Moon: all odd days during th month (1st,3rd,5th,7th,9th,11th,13th,15th,17th,19th,21st,23rd,25th,27th,29th,31st) Comfort/Blessing of the moon can only be used on these days
Day of the Stars: all days that are multiples of 5 during the month (5th,10th,15th,20th,25th,30th) Comfort/Blessing of the stars can only be use on these days
Feeling of the Sun, the Moon, and the Stars: max skill points required: 3
This skill is required for Warmth and Comfort based skills. This skill will designate the map you are currently on as your place of the sun, the moon, or the stars.
Level 1: will designate the map you are currently on as your place of the sun.
Level 2: will designate the map you are currently on as your place of the moon.
Level 3: will designate the map you are currently on as your place of the stars.
Be careful when designateing your maps, YOU CAN NOT CHANGE A DESIGNATED MAP. You only get one map for each level of the skill, so do not waste it. Perhaps I will later put up an FAQ to help you decide which map to designate. You can use Warmth/Comfort of each type on their respective map. ie: you can only use warmth of the stars on your map of the stars.
Warmth of the Sun, the Moon, and the Stars: max skill points required: 3-9
A rather useful skill that is the favorite of type 1 SGs. When activated, you will look like you are on fire. It will push all enimies that come near you back, but will consume 2 SP everytime an enemy is affected by this skill. MVPs and some other monsters may not be pushed back by this skill, but that can be a good thing. Warmth will continue rapidly hitting your target at an insanely fast rate, but when doing this it consumes SP rather quickly. The same effect may also be achived by backing an enemy against a wall or corner. A hit by Warmth will do the same amount of damge that your regular hit will do, and does not have its own element. As I said, it will do the same damage as your regular attack. ie: if you have the water element warm wind on, and a monster that is immune to water comes near you, Warmth will not hit it, do damage, or knock it back. Each type of warmth has 3 levels, this only increases the time that the skill is active, nothing else. lvl 1: 10 seconds. lvl 2: 20 seconds. lvl 3: 60 seconds.
Warmth of the Sun: can be cast on your designated place of the sun on any day. skill is mastered at lvl 3.
Warmth of the Moon: can be cast on your designated place of the moon on any day. skill is mastered at lvl 3.
Warmth of the Stars: can be cast on your designated place of the stars on any day. skill is mastered at lvl 3.
Comfort of the Sun, the Moon, and the Stars: max skill points required: 3-12
Another useful skill for type one SGs. When activated, temporarily modify certain stats (depending on which type). These skills can only be used on their respective days. ie: comfort of the moon can only be used on a day of the moon. These skills can be very useful, but can not always be used. Each type of comfort has 4 levels, this only increases the time that the skill is active, nothing else. lvl 1: 80 seconds. lvl 2: 160 seconds. lvl 3: 240 seconds. lvl 4: 320 seconds.
Comfort of the Sun: can be cast on your designated place of the sun only on days of the sun. Increases Def by (base lvl+dex+luck)/2.
Comfort of the Moon: can be cast on your designated place of the moon only on days of the moon. Increases flee rate by (base lvl+dex+luck)/10.
Comfort of the Stars: can be cast on your designated place of the stars only on days of the stars. Increases ASPD by [(base lvl+dex+luck)/10]%
Hatred of the Sun, the Moon, and the Stars max skill points required: 3
This is the base skill for any type 2 SG. This skill allows you to designate a monster as a monster of the sun, the moon, or the stars. Both the Blessing and the Anger type skills rely on this skill. If you are a type 2 SG then designateing the correct monster is just as important, if not more, then designateing the correct map for a type 1 SG. Be very careful with this skill, as you can only designate one mosnter per type. ie: you can designate Orc Archer as your target of the moon. Some restrictions will apply to designating a monster (will be explained below). You can also designate a class as a target of the sun, the moon, or the stars. The same restrictions do not apply when designateing a player class. ie: you could designate a Lord Knight as your target of the stars, or you could list baby priests as your target of the stars-doing this would mean you could use anger to do extra damage against any Lord Knight in PvP or WoE, or in the latter example do extra damage to baby priests in PvP and WoE. Please note that both blessing and anger are passive skills.
Hatred of the Sun: allows you to designate a small monster only.
Hatred of the Moon: allows you to designate a medium monster only. This monster must have higher than 6,000 max HP
Hatred of the Stars: allows you to designate a large monster only. This monster must have higher than 20,000 max HP
Anger of the Sun, the Moon, and the Stars max skill points required: 3-9
This skill is very useful for type 2 SGs. This skill allows you to do extra damage to your respective target of the sun, the moon, or the stars. ie: anger of teh sun will do extra damge to your target of the sun. Each type of anger has 3 different levels, the level of the skill affects the amount of extra damage done. lvl 1: +((base lvl+dex+luck)/9)% ATK. lvl 2: +((base lvl+dex+luck)/6)% ATK. lvl 3: +((base lvl+dex+luck)/3)%
Anger of the Sun: does extra damage (based on skill level) to your target of the sun monster on any day
Anger of the Moon: does extra damage (based on skill level) to your target of the moon monster on any day
Anger of the Stars: does extra damage (based on skill level) to your target of the stars monster on any day
Blessing of the Sun, the Moon, and the Stars max skill points required 3-15
This skill give you extra exp. Do I have to explain why its useful? This skill only works on the targets respective day of the sun, the moon, or the stars. ie: blessing of the sun only works on your target of the sun, on the day of the sun. Each type has 5 different levels, the level of the skill affects the amount of extra exp gained. lvl 1: +10% exp. lvl 2: +20% exp. lvl 3: +30%exp. lvl 4: +40% exp. lvl 5: +50% exp.
Blessing of the Sun: allows you to gain extra exp (based on skill level) from your target of the sun on the day of the sun
Blessing of the Moon: allows you to gain extra exp (based on skill level) from your target of the moon on the day of the moon
Blessing of the Stars: allows you to gain extra exp (based on skill level) from your target of the stars on the day of the stars
Demon of the Sun, the Moon, and the Stars: max skill points: 10
This skill will increase your aspd by 3% per skill level. At level 1: +3% aspd. At level 10: +30% aspd. However, this skill will not activate until you reach job level 50. This skill will make you permanently blind. There higher level the skill, the less sight you will have. The major problem with this skill is that it covers up your buffs/status ailments. With this skill at full, and high agi, it is pretty easy to get to 190 aspd. However, it is largely a matter of personal preference whether you want to get this skill or not. If you do get this skill, I would rcomend going all the way, and maxing it at level 10. It is extremely useful, but some people just can't handle being blind. This is a passive skill, and can not be turned off
Friend of the Sun, the Moon, and the Stars: max skill points: 3
This skill is only useful if you party with Monks a lot, and if you have counter kick.With this skill: every time you use counter kick, it will increase all monks in your party chances of performing tripple attack; and every time a monk in your party uses combo finisher, it increases your chances of getting counter kick. The Higher level of this skill, the higher possibilty that this will occur. This is also a passive skill.
lvl 1: x1.2 base chance
lvl 2: x1.5 base chance
lvl 3: x2.0 base chance
Knowledge of the Sun, the Moon, and the Stars: max skill points: 10
This skill at level 9 is required for Union. This is a very useful skill for type 1 SGs. Every level adds +10% to your max weight limit whenever you log onto any of your designated maps. It does not work if you just walk onto one, you have to log on to that map in order for this to take effect. This skill will continue to take effect if you leave your designated map, but will wear off after a short period of time. This skill will be canceled if you die, and you will have to relog onto one of your designated maps for it to take effect again. If you intend to be on or near your designated maps often, then I would highly recomend getting this skill, especially since it is required for Union. With this skill at level 10, and a decently high STR, than it is pretty easy to get your max weight limit up to over 10,000.
Union of the Sun, the Moon, and the Stars: max skill points: 1
This is probably the most popular Star Gladiator skill. This is the one that allows you to fly. You can only activate this skill if you are linked by a soul linker, and will last for 10 min. Once activated: your movement will increase, your attacks will never miss, and your attacks will ignore an enemies DEF. The downside is that you will loose HP with every attack. You will loose even more HP when attacking another player.
копирайты by Lawrencium 103
Ну и теперь самое главное:о картах и мобах.
Цитата
Place/Target of the Sun:
Right...onto the mapmarking. Unfortunately, there aren't many options for Place of the Sun, simply because most small monsters do not give enough EXP to be worth it. However, the Sun skills aren't the greatest (Comfort of the Sun isn't even worth the skill points). You most likely won't spend too much time in the Place of the Sun. Remember that Hatred of the Sun requires that a small monster be marked. So, our options are...
Baphomet Jr. - Possible, but they hit hard, and are hard to flee. They also occur in mobs, so they're probably not a good idea.
Blazzer - A decent choice. 175% weak to Water makes them easier to take down, and fleeing them is not hard.
Brilight - Meh... relatively low spawn rate makes them a bad choice.
Constant - Too many dangerous monsters on their maps.
Cramp - Possible again, but the highest spawn map has even more Penomenas. All other maps are too low to be worth it.
Demon Pungus - Another decent choice. ein_fld01 has 50 of 'em.
Deviruchi - I don't like the idea of dealing with a whole bunch of Nightmares and Hunter Flies to get to those Deviruchis.
Diabolic - If you can survive in mag_dun02, have fun =P
Explosion - If you're going to mark mag_dun01, I'd pick Explosions over Blazzers. There are more of them and they're 200% weak to water.
Geographer - Once you can flee them, this could be a very good choice, although you will have a lot of competition from Gunslingers, Hunters and Mage characters.
Hunter Flies - Not a good choice if you ask me. Best map is Geffen Dungeon lvl 1, and that will get boring fast.
Lady Tany - lol... if you have a party that hunts her often, then why not?
Leaf Cat - For the JEXP, since Star Gladiators level job incredibly slowly. A good choice, but there is a lot of competition.
Mineral - They hit hard and are hard to flee, but if you have a Priest to level with, this could be an option.
Mistress - >_>;
Novus - Low spawn rate and mediocre experience.
Obsidian - The Teddy Bears walking around are dangerous. I'd take Minerals over this.
Punk - Don't. Take Demon Pungus instead.
Teddy Bear - Ugh... you won't survive without a Priest. Target something else.
Wild Rose - Decent experience and a high spawn map makes this an ok choice, but it's probably not the best.
I haven't included those with a low spawn rate (generally 15 or lower), and those that give low EXP (it should be above 5k to be worth it). From the list, Blazzers, Demon Pungi, Explosions, Geographers, Leaf Cats, Minerals are probably the best choices. As for the maps, you might as well mark the map that your target is on. Warmth of the Sun is useful in PVP situations, but if you're marking a WoE map, it should be Place of the Stars for the ASPD bonus as well.
Place/Target of the Moon
The choices here are fantastic. In fact, if you find yourself soloing a lot, you'll probably level to 99 on Targets of the Moon, since Targets of the Stars usually require a party to kill. Comfort of the Moon is a nice addition and can help you hit the needed Flee rate without too much AGI or Flee equips. Blessing of the Moon is probably the only Blessing I would consider, since you will spend so much levelling time here. Again, Hatred of the Moon requires that a medium monster with over 6,000 HP be marked. Of course, Star Gladiators don't usually have the greatest flee. Healing items will be needed if you don't have a Priest with you.
Alarm - Good EXP here and a high spawn rate, although they have 10k HP and are not weak to anything.
Ancient Mummy - Spawn rate is low and they have a lot of HP, so I'd pass on this one
Anolian - If you have a party, go for it. Great EXP, but you won't be able to solo here
Arclouse - Not worth it.
Assaulter - Needs a party.
Biolabs 2 monsters - You can mark something like Ygnizem and keep killing the rest, although you'll have to Warm Wind switch a lot if you want to be really effective. Another good party place, but it's soloable as well.
Biolabs 3 monsters - You need a committed party, because this is hard stuff...
Bloody Butterfly - High spawn rate and low HP make this OK, but it's still not one of the best soloing places.
Civil Servant - Spawn rate's a little too low
Clock - Meh...I'd take Alarms over this
Dark Frame - Good choice, but low spawn rate, and Stone Curse is annoying
Dimik - I'm pretty sure the game considers the different element Dimik's as different monsters, not to mention you'll be Warm Wind switching a lot.
Disguise - Good EXP and high spawn rate, but there's too much competition on the map.
Dragon Tail - um_fld03 has 45, and you can kill Parasites at the same time for some quick EXP
Driller - They cloak a little too much if you ask me. There are better choices out there.
Dryad - Again, possible, but there are better options.
Enchanted Peach Tree - I'd take Bloody Butterflies over these.
Evil Nymph - They hit hard, and Cloud Hermits make the map annoying.
Freezer/Heater/Solider/Permeter - Turtles are always good, especially if you have a Soul Linker with you.
Grove - High spawn, low HP and a relatively safe map. Just watch out for Mutant Draganoid
Hyegun - Not worth it at all.
Injustice - Nothing special...
Kaho - Heh...you could mark all three maps Magma and stay there for the rest of your life >_>
Kapha - No one really kills these, and that's the only reason why I would consider them. You can help out those poor Acos trying to complete the Amatsu quest too =P
Kobold - Really outshined by some of the other choices
Medusa - Get flee equips or bring a party.
Mi Gao (Increase Soil) - Excellent target here. There's some competition, but this can be fast EXP, especially if you have Blessing of the Moon.
Nine Tail - I don't see why not, although spawn rate is on the low side.
Pasana - Another good choice. High spawn, high EXP.
Poison Toad - Meh...not the best.
Remover - Good stuff here too, although I'd probably pick one of the "class characters" in Biolabs 2, unless you feel like going to Biolabs 1.
Seal - If you can flee them, Seals are perfect. They die quickly and give a good 20k exp per Seal.
Shinobi - Nice EXP, but you need high flee. I'd bring a party if you want to target these.
Sky Deleter - You can kill these quickly with Legacy of Dragon. If not, I'd go with something else.
Sleeper - High spawn rate, but you can expect to need healing items if you don't have a priest.
Spring Rabbit - Not bad, but spawn could be higher.
Sting - Heh...you'll always have competition, and it's hard to flee them. It's probably best to leave these to non-meleers.
The Paper - Shinobis are a better choice tbh.
Venatu - The mobbiness and constant Warm Wind switching is not fun >_>
Zombie Prisoner - Too much competition to make this worth while.
All right, the best options here are Alarms, Biolabs 2, Mi Gaos (Increase Soils), Pasanas, and Seals. Dragon Tails, Kahos and Sky Deleters are good too if you don't feel like taking any of these. I've said before than you will probably do most of your levelling off Moon Targets. For that reason, Blessing of the Moon should be seriously considered here. For Place of the Moon, the best place is probably the map with your target of the moon. Extra flee always helps, especially in getting 95% flee on monsters like Mi Gaos and Seals. Again, if you PVP, I would use Place of the Stars to mark a WoE map.
Place/Target of the Stars
Unfortunately, there aren't a lot of choices for Target of the Stars. There aren't a lot of 20,000+ HP monsters that can be easily killed without a decent sized party. If you PVP, you might consider marking a player character.
Abysmal Knight - It hurts, and it has a low spawn rate everywhere. Probably not a good choice.
Acidus (orange-colour) - There are two Acidus's. The orange one (Holy property), has considerably higher HP and gives almost double the EXP.
Acidus (blue-colour) - Lower HP, but it's still very hard to take down. You'll need a party for both Acidus's anyhow, so you might as well take the orange one.
Apocalypse - Not bad... it attacks pretty slowly, and gives a lot of EXP, but you'll be making a lot of trips to storage for healing items if you don't have a priest.
Archdam - Good EXP, but Dimiks are on the same map. It also tends to get pretty mobby at the Juperos Core.
Bloody Murderer - One of the better choices. High defense and VIT though. Probably my choice if I had a Soul Linker friend.
Elder - Low spawn rate or you can go to hard maps. Definitely not a good choice.
Ferus (green-colour) - Less HP than the other Ferus, but it's harder to flee and gives less EXP. However, this is still probably the better Ferus to target because of higher spawn.
Ferus (red-colour) - More HP, but fleeing is easier and it gives 40k EXP.
Lava Golem - Good choice, although spawn is relatively low. They also hit very hard.
Loli Ruri - Go with Bloody Murderers instead.
Nightmare Terror - Not a good choice because of the map it's on.
Owl Duke - It's OK, I guess, but you'll need a party to really survive on the map.
Phendark - Low spawn rate, high VIT, plus the map it's on is really mobby.
That's basically it...not a lot of choice, and basically nothing that's solo-able. Bloody Murderers are probably the best choice there, followed by Acidus or Ferus. The large monsters tend to have high DEF, so I would suggest getting yourself a party with a Soul Linker and a Priest to help you out. Marking the Place of the Stars, however, is something that can be very useful. If you PVP, find a guild that tends to stick to one castle. The increased ASPD is amazing. If you're strictly PVM, consider marking the map where you marked the Target of the Moon. Then on the Day of the Star you can kill things much faster. If you did manage to find a party to kill one of these enemies, then of course the map containing your Target of the Stars is always a good choice.
Ну и дополнительная информация об ангеле:
Цитата
Angel of the Sun, the Moon and the Stars
First of all, you should not be afraid of marking a map. If you know you're going to spend a good chunk of your levelling time on a certain monster, go for it, especially at higher levels. The skill description says the marking of a map or target is permanent, but this is not entirely true. The Angel of the SMS can appear at any time, resetting all the maps and targets you marked, allowing you to start over. Exactly what you have to do is not yet confirmed, but all instances of the Angel's appearance have had a few things in common. First, you must be sitting next to another Taekwon class character (although most, if not all cases, have been next to a Taekwon Kid or Star Gladiator). Then, either your HP or your SP must be below max. In other words, you must be regenerating one of them. At the moment, evidence points towards SP being the one, although there are screens of HP being used as well. In order to keep your HP/SP down, either get yourself a Roda Frog Armor and switch it on and off as you regen, or use Pupa Armor and use Warm Wind to lower your SP. Lastly, it seems spamming /doridori is required, at least once per regenerative tick (the HP or SP boost you get from Peaceful/Happy Break).
The day, time, location, maps marked, or whether you're in a party don't seem to be a factor in getting the Angel to appear. While there may be more factors... while some of the requirements listed may in fact not be requirements, it's best to be safe so countless hours aren't wasted. It could take minutes up to days to reset your maps, depending on how lucky you are. The best method is probably to find yourself an AFK TK or get a TK friend to sit. Sit yourself down beside them, and switch a Pupa Armor on and off to reduce HP. Use Warm Wind to reduce SP, and repeat when either one is fully restored. Spam /doridori while reading a book or something, but have the sound up so you can take a picture to show us =P. It's not as hard as some make it sound, to get the angel to appear, and a little bit of dedication can reset them in no time.
копирайты by squirtster